Test Map :Junkyard
https://www.fab.com/listings/a984aac1-d20f-4232-8ce8-212e1695aaf6
"References guiding my technical lighting study."
->Elliott McSherry : https://www.artstation.com/artwork/L4YQKw
Design Intent
To study lighting technology, I started by referring to references created by various artists on ArtStation, and I practiced tool-making by researching the areas that lighting artists need.
A comprehensive UE5 lighting workflow tool. Click any surface to analyze: light count, complexity score, exposure level (EV), and main contributing light. Each affecting light is presented as a card with live controls (intensity, attenuation, color temperature) and Solo mode. Includes one-click light spawning (5 types) and a full environment setup (Sun + Sky + Atmosphere + Fog) with proper temperature and atmosphere binding. Built with Editor Utility Widget + custom GameInstance Subsystem for viewport interaction.
Spawn Light (Click surface → Offset 100 units upward, but the offset distance is easily adjustable)
C++ LightingSuiteBridge / UEditorSubsystem + FViewportClickProcessor
SOLO MODE
SRGB60-SRGB240